sub_zero
03-10-06, 02:29 PM
WWE SmackDown! vs. RAW kluar lg..
kali ni kluar kat konsol ps2 ngan xbox360..
After getting hands-on time with two different builds of WWE SmackDown! vs. RAW 2007 at both the Tokyo Game Show and X06, respectively, and after every Xbox 360 owner got the opportunity to try the game for themselves last week when a demo hit the Xbox Live Marketplace, you might be wondering what, if anything, is left to talk about with this game. The answer? Plenty. While we've previously discussed at length the game's new right analog stick grappling controls in earlier previews, and last week we brought you a look at the full roster, Xbox 360 achievements, and the new GM mode, there's still the new season mode, online features, create modes, and even more on the new GM mode to check out. Plus, with all the attention being lavished on the Xbox 360 version of the game, some might be wondering what's up with the PlayStation 2 version. Fortunately for you, we've gotten some hands-on time with all of the above in a near-complete build of the game.
Xbox fans might finally get a wrestling game worth its salt in SmackDown! vs. RAW 2007.
Though we touched on the new GM mode last week, there are even more new features to be found than what we initially discussed. Beyond the new interface and character profile data, a whole new way to design feuds has been included. You still create feuds by pitting wrestlers on your roster against one another, but rather than forcing them to fight in repeated matches until the game recognizes a rivalry, you can now manually select specific wrestlers and set up a rivalry within a menu screen. You have to create a rivalry between a heel and a face (a bad guy and a good guy), but otherwise, there's really no restrictions. You can set the length of the rivalry and even designate specific storyline types for that rivalry. There are six storylines available, including jealous friend, stalker, ungrateful rookie, rookie partners, legend killer, and outnumbered. Anyone who has spent much time watching the cyclical WWE storylines over the last few years ought to be able to glean from these descriptions what these types of stories entail. Unfortunately, like last year's game, 2007 wont let you see your storylines play out via the game engine. You can watch the matches but not the promos.
<< Click sini utk lebih info >> (http://www.gamespot.com/ps2/action/smackdownvsraw2007/news.html?sid=6159189&mode=previews&tag=previews;title;0)
[/URL] (http://ps3media.ign.com/ps3/image/article/720/720089/wwe-smackdown-vs-raw-2007-20060721022726540.jpg)
[URL="http://ps3media.ign.com/ps3/image/article/706/706922/wwe-smackdown-vs-raw-2007-20060509110647220.jpg"] (http://ps3media.ign.com/ps3/image/article/720/720089/wwe-smackdown-vs-raw-2007-20060721022724165.jpg)
kali ni kluar kat konsol ps2 ngan xbox360..
After getting hands-on time with two different builds of WWE SmackDown! vs. RAW 2007 at both the Tokyo Game Show and X06, respectively, and after every Xbox 360 owner got the opportunity to try the game for themselves last week when a demo hit the Xbox Live Marketplace, you might be wondering what, if anything, is left to talk about with this game. The answer? Plenty. While we've previously discussed at length the game's new right analog stick grappling controls in earlier previews, and last week we brought you a look at the full roster, Xbox 360 achievements, and the new GM mode, there's still the new season mode, online features, create modes, and even more on the new GM mode to check out. Plus, with all the attention being lavished on the Xbox 360 version of the game, some might be wondering what's up with the PlayStation 2 version. Fortunately for you, we've gotten some hands-on time with all of the above in a near-complete build of the game.
Xbox fans might finally get a wrestling game worth its salt in SmackDown! vs. RAW 2007.
Though we touched on the new GM mode last week, there are even more new features to be found than what we initially discussed. Beyond the new interface and character profile data, a whole new way to design feuds has been included. You still create feuds by pitting wrestlers on your roster against one another, but rather than forcing them to fight in repeated matches until the game recognizes a rivalry, you can now manually select specific wrestlers and set up a rivalry within a menu screen. You have to create a rivalry between a heel and a face (a bad guy and a good guy), but otherwise, there's really no restrictions. You can set the length of the rivalry and even designate specific storyline types for that rivalry. There are six storylines available, including jealous friend, stalker, ungrateful rookie, rookie partners, legend killer, and outnumbered. Anyone who has spent much time watching the cyclical WWE storylines over the last few years ought to be able to glean from these descriptions what these types of stories entail. Unfortunately, like last year's game, 2007 wont let you see your storylines play out via the game engine. You can watch the matches but not the promos.
<< Click sini utk lebih info >> (http://www.gamespot.com/ps2/action/smackdownvsraw2007/news.html?sid=6159189&mode=previews&tag=previews;title;0)
[/URL] (http://ps3media.ign.com/ps3/image/article/720/720089/wwe-smackdown-vs-raw-2007-20060721022726540.jpg)
[URL="http://ps3media.ign.com/ps3/image/article/706/706922/wwe-smackdown-vs-raw-2007-20060509110647220.jpg"] (http://ps3media.ign.com/ps3/image/article/720/720089/wwe-smackdown-vs-raw-2007-20060721022724165.jpg)